Only skip the animation, if we are going to the same state
Bug: 77487950
Change-Id: I2d3e376094b0fb0d3120ab6c4d6569f52ab8273f
diff --git a/src/com/android/launcher3/LauncherStateManager.java b/src/com/android/launcher3/LauncherStateManager.java
index 01166a1..e611af7 100644
--- a/src/com/android/launcher3/LauncherStateManager.java
+++ b/src/com/android/launcher3/LauncherStateManager.java
@@ -173,7 +173,7 @@
onCompleteRunnable.run();
}
return;
- } else if (!mConfig.userControlled && animated) {
+ } else if (!mConfig.userControlled && animated && mConfig.mTargetState == state) {
// We are running the same animation as requested
if (onCompleteRunnable != null) {
mConfig.mCurrentAnimation.addListener(new AnimationSuccessListener() {
@@ -280,7 +280,7 @@
onStateTransitionEnd(state);
}
});
- mConfig.setAnimation(animation);
+ mConfig.setAnimation(animation, state);
return mConfig.mCurrentAnimation;
}
@@ -370,7 +370,7 @@
if (reapplyNeeded) {
reapplyState();
}
- mConfig.setAnimation(anim);
+ mConfig.setAnimation(anim, null);
}
private class StartAnimRunnable implements Runnable {
@@ -401,11 +401,13 @@
private PropertySetter mProperSetter;
private AnimatorSet mCurrentAnimation;
+ private LauncherState mTargetState;
public void reset() {
duration = 0;
userControlled = false;
mProperSetter = null;
+ mTargetState = null;
if (mCurrentAnimation != null) {
mCurrentAnimation.setDuration(0);
@@ -429,8 +431,9 @@
}
}
- public void setAnimation(AnimatorSet animation) {
+ public void setAnimation(AnimatorSet animation, LauncherState targetState) {
mCurrentAnimation = animation;
+ mTargetState = targetState;
mCurrentAnimation.addListener(this);
}
}