Merge "Don't intercept above shelf progress if still animating" into ub-launcher3-edmonton-polish
diff --git a/quickstep/src/com/android/launcher3/uioverrides/PortraitStatesTouchController.java b/quickstep/src/com/android/launcher3/uioverrides/PortraitStatesTouchController.java
index 512d19a..bcc4269 100644
--- a/quickstep/src/com/android/launcher3/uioverrides/PortraitStatesTouchController.java
+++ b/quickstep/src/com/android/launcher3/uioverrides/PortraitStatesTouchController.java
@@ -31,6 +31,7 @@
import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherState;
import com.android.launcher3.LauncherStateManager.AnimationComponents;
+import com.android.launcher3.allapps.AllAppsTransitionController;
import com.android.launcher3.anim.AnimatorPlaybackController;
import com.android.launcher3.anim.AnimatorSetBuilder;
import com.android.launcher3.anim.Interpolators;
@@ -68,8 +69,18 @@
mCurrentAnimation.getAnimationPlayer().end();
}
- // If we are already animating from a previous state, we can intercept.
- return true;
+ AllAppsTransitionController allAppsController = mLauncher.getAllAppsController();
+ if (ev.getY() >= allAppsController.getShiftRange() * allAppsController.getProgress()) {
+ // If we are already animating from a previous state, we can intercept as long as
+ // the touch is below the current all apps progress (to allow for double swipe).
+ return true;
+ }
+ // Otherwise, make sure everything is settled and don't intercept so they can scroll
+ // recents, dismiss a task, etc.
+ if (mAtomicAnim != null) {
+ mAtomicAnim.end();
+ }
+ return false;
}
if (mLauncher.isInState(ALL_APPS)) {
// In all-apps only listen if the container cannot scroll itself
diff --git a/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java b/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java
index 955177a..0d2bcb2 100644
--- a/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java
+++ b/src/com/android/launcher3/touch/AbstractStateChangeTouchController.java
@@ -86,7 +86,7 @@
private boolean mCanBlockFling;
private FlingBlockCheck mFlingBlockCheck = new FlingBlockCheck();
- private AnimatorSet mAtomicAnim;
+ protected AnimatorSet mAtomicAnim;
// True if we want to resume playing atomic components when mAtomicAnim completes.
private boolean mScheduleResumeAtomicComponent;
private AutoPlayAtomicAnimationInfo mAtomicAnimAutoPlayInfo;