Init FloatingIconView properties before fetching drawable.
& Make sure properties are reset when recycled.

This fixes the bug that causes BubbleTextView drawable not to get set.

Bug: 207389002
Test: locally disable loading AdaptiveIcons, ensure BubbleTextView
      drawable always gets drawn for closing animation

Change-Id: Ifdbf3e733e27918c57a5e9b23e5a11b65f8f338c
diff --git a/src/com/android/launcher3/views/FloatingIconView.java b/src/com/android/launcher3/views/FloatingIconView.java
index 55524dd..106bb92 100644
--- a/src/com/android/launcher3/views/FloatingIconView.java
+++ b/src/com/android/launcher3/views/FloatingIconView.java
@@ -560,6 +560,12 @@
                 launcher, parent);
         view.recycle();
 
+        // Init properties before getting the drawable.
+        view.mIsVerticalBarLayout = launcher.getDeviceProfile().isVerticalBarLayout();
+        view.mIsOpening = isOpening;
+        view.mOriginalIcon = originalView;
+        view.mPositionOut = positionOut;
+
         // Get the drawable on the background thread
         boolean shouldLoadIcon = originalView.getTag() instanceof ItemInfo && hideOriginal;
         if (shouldLoadIcon) {
@@ -573,11 +579,6 @@
         }
         sIconLoadResult = null;
 
-        view.mIsVerticalBarLayout = launcher.getDeviceProfile().isVerticalBarLayout();
-        view.mIsOpening = isOpening;
-        view.mOriginalIcon = originalView;
-        view.mPositionOut = positionOut;
-
         // Match the position of the original view.
         view.matchPositionOf(launcher, originalView, isOpening, positionOut);
 
@@ -635,6 +636,7 @@
         mLoadIconSignal = null;
         mEndRunnable = null;
         mFinalDrawableBounds.setEmpty();
+        mIsOpening = false;
         mPositionOut = null;
         mListenerView.setListener(null);
         mOriginalIcon = null;