merge in jb-release history after reset to master
diff --git a/src/com/android/launcher2/CellLayout.java b/src/com/android/launcher2/CellLayout.java
index 745c81b..d30940e 100644
--- a/src/com/android/launcher2/CellLayout.java
+++ b/src/com/android/launcher2/CellLayout.java
@@ -888,25 +888,11 @@
      * @param result Array of 2 ints to hold the x and y coordinate of the point
      */
     void cellToCenterPoint(int cellX, int cellY, int[] result) {
-        regionToCenterPoint(cellX, cellY, 1, 1, result);
-    }
-
-    /**
-     * Given a cell coordinate and span return the point that represents the center of the regio
-     *
-     * @param cellX X coordinate of the cell
-     * @param cellY Y coordinate of the cell
-     *
-     * @param result Array of 2 ints to hold the x and y coordinate of the point
-     */
-    void regionToCenterPoint(int cellX, int cellY, int spanX, int spanY, int[] result) {
         final int hStartPadding = getPaddingLeft();
         final int vStartPadding = getPaddingTop();
 
-        result[0] = hStartPadding + cellX * (mCellWidth + mWidthGap) +
-                (spanX * mCellWidth + (spanX - 1) * mWidthGap) / 2;
-        result[1] = vStartPadding + cellY * (mCellHeight + mHeightGap) +
-                (spanY * mCellHeight + (spanY - 1) * mHeightGap) / 2;
+        result[0] = hStartPadding + cellX * (mCellWidth + mWidthGap) + mCellWidth / 2;
+        result[1] = vStartPadding + cellY * (mCellHeight + mHeightGap) + mCellHeight / 2;
     }
 
     public float getDistanceFromCell(float x, float y, int[] cell) {
@@ -1486,23 +1472,20 @@
      * desired location. This method computers distance based on unit grid distances,
      * not pixel distances.
      *
-     * @param cellX The X cell nearest to which you want to search for a vacant area.
-     * @param cellY The Y cell nearest which you want to search for a vacant area.
+     * @param pixelX The X location at which you want to search for a vacant area.
+     * @param pixelY The Y location at which you want to search for a vacant area.
+     * @param minSpanX The minimum horizontal span required
+     * @param minSpanY The minimum vertical span required
      * @param spanX Horizontal span of the object.
      * @param spanY Vertical span of the object.
-     * @param direction The favored direction in which the views should move from x, y
-     * @param exactDirectionOnly If this parameter is true, then only solutions where the direction
-     *        matches exactly. Otherwise we find the best matching direction.
-     * @param occoupied The array which represents which cells in the CellLayout are occupied
-     * @param blockOccupied The array which represents which cells in the specified block (cellX,
-     *        cellY, spanX, spanY) are occupied. This is used when try to move a group of views. 
+     * @param ignoreOccupied If true, the result can be an occupied cell
      * @param result Array in which to place the result, or null (in which case a new array will
      *        be allocated)
      * @return The X, Y cell of a vacant area that can contain this object,
      *         nearest the requested location.
      */
     private int[] findNearestArea(int cellX, int cellY, int spanX, int spanY, int[] direction,
-            boolean[][] occupied, boolean blockOccupied[][], int[] result) {
+            boolean[][] occupied, int[] result) {
         // Keep track of best-scoring drop area
         final int[] bestXY = result != null ? result : new int[2];
         float bestDistance = Float.MAX_VALUE;
@@ -1517,7 +1500,7 @@
                 // First, let's see if this thing fits anywhere
                 for (int i = 0; i < spanX; i++) {
                     for (int j = 0; j < spanY; j++) {
-                        if (occupied[x + i][y + j] && (blockOccupied == null || blockOccupied[i][j])) {
+                        if (occupied[x + i][y + j]) {
                             continue inner;
                         }
                     }
@@ -1526,16 +1509,11 @@
                 float distance = (float)
                         Math.sqrt((x - cellX) * (x - cellX) + (y - cellY) * (y - cellY));
                 int[] curDirection = mTmpPoint;
-                computeDirectionVector(x - cellX, y - cellY, curDirection);
-                // The direction score is just the dot product of the two candidate direction
-                // and that passed in.
+                computeDirectionVector(cellX, cellY, x, y, curDirection);
                 int curDirectionScore = direction[0] * curDirection[0] +
                         direction[1] * curDirection[1];
-                boolean exactDirectionOnly = false;
-                boolean directionMatches = direction[0] == curDirection[0] &&
-                        direction[0] == curDirection[0];
-                if ((directionMatches || !exactDirectionOnly) &&
-                        Float.compare(distance,  bestDistance) < 0 || (Float.compare(distance,
+
+                if (Float.compare(distance,  bestDistance) < 0 || (Float.compare(distance,
                         bestDistance) == 0 && curDirectionScore > bestDirectionScore)) {
                     bestDistance = distance;
                     bestDirectionScore = curDirectionScore;
@@ -1553,48 +1531,6 @@
         return bestXY;
     }
 
-    private int[] findNearestAreaInDirection(int cellX, int cellY, int spanX, int spanY, 
-            int[] direction,boolean[][] occupied,
-            boolean blockOccupied[][], int[] result) {
-        // Keep track of best-scoring drop area
-        final int[] bestXY = result != null ? result : new int[2];
-        bestXY[0] = -1;
-        bestXY[1] = -1;
-        float bestDistance = Float.MAX_VALUE;
-
-        // We use this to march in a single direction
-        if (direction[0] != 0 && direction[1] != 0) { 
-            return bestXY;
-        }
-
-        // This will only incrememnet one of x or y based on the assertion above
-        int x = cellX + direction[0];
-        int y = cellY + direction[1];
-        while (x >= 0 && x + spanX <= mCountX && y >= 0 && y + spanY <= mCountY) {
-
-            boolean fail = false;
-            for (int i = 0; i < spanX; i++) {
-                for (int j = 0; j < spanY; j++) {
-                    if (occupied[x + i][y + j] && (blockOccupied == null || blockOccupied[i][j])) {
-                        fail = true;                    
-                    }
-                }
-            }
-            if (!fail) {
-                float distance = (float)
-                        Math.sqrt((x - cellX) * (x - cellX) + (y - cellY) * (y - cellY));
-                if (Float.compare(distance,  bestDistance) < 0) {
-                    bestDistance = distance;
-                    bestXY[0] = x;
-                    bestXY[1] = y;
-                }
-            }
-            x += direction[0];
-            y += direction[1];
-        }
-        return bestXY;
-    }
-
     private boolean addViewToTempLocation(View v, Rect rectOccupiedByPotentialDrop,
             int[] direction) {
         LayoutParams lp = (LayoutParams) v.getLayoutParams();
@@ -1604,7 +1540,7 @@
         markCellsForRect(rectOccupiedByPotentialDrop, mTmpOccupied, true);
 
         findNearestArea(lp.tmpCellX, lp.tmpCellY, lp.cellHSpan, lp.cellVSpan,
-                direction, mTmpOccupied, null, mTempLocation);
+                direction, mTmpOccupied, mTempLocation);
 
         if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
             lp.tmpCellX = mTempLocation[0];
@@ -1617,124 +1553,6 @@
         return success;
     }
 
-    // This method looks in the specified direction to see if there is an additional view
-    // immediately adjecent in that direction
-    private boolean addViewInDirection(ArrayList<View> views, Rect boundingRect, int[] direction,
-            boolean[][] occupied) {
-        boolean found = false;
-
-        int childCount = mChildren.getChildCount();
-        Rect r0 = new Rect(boundingRect);
-        Rect r1 = new Rect();
-
-        int deltaX = 0;
-        int deltaY = 0;
-        if (direction[1] < 0) {
-            r0.set(r0.left, r0.top - 1, r0.right, r0.bottom);
-            deltaY = -1;
-        } else if (direction[1] > 0) {
-            r0.set(r0.left, r0.top, r0.right, r0.bottom + 1);
-            deltaY = 1;
-        } else if (direction[0] < 0) {
-            r0.set(r0.left - 1, r0.top, r0.right, r0.bottom);
-            deltaX = -1;
-        } else if (direction[0] > 0) {
-            r0.set(r0.left, r0.top, r0.right + 1, r0.bottom);
-            deltaX = 1;
-        }
-
-        for (int i = 0; i < childCount; i++) {
-            View child = mChildren.getChildAt(i);
-            if (views.contains(child)) continue;
-            LayoutParams lp = (LayoutParams) child.getLayoutParams();
-
-            r1.set(lp.tmpCellX, lp.tmpCellY, lp.tmpCellX + lp.cellHSpan, lp.tmpCellY + lp.cellVSpan);
-            if (Rect.intersects(r0, r1)) {
-                if (!lp.canReorder) {
-                    return false;
-                }
-                boolean pushed = false;
-                for (int x = lp.tmpCellX; x < lp.tmpCellX + lp.cellHSpan; x++) {
-                    for (int y = lp.tmpCellY; y < lp.tmpCellY + lp.cellVSpan; y++) {
-                        boolean inBounds = x - deltaX >= 0 && x -deltaX < mCountX
-                                && y - deltaY >= 0 && y - deltaY < mCountY;
-                        if (inBounds && occupied[x - deltaX][y - deltaY]) {
-                            pushed = true;
-                        }
-                    }
-                }
-                if (pushed) {
-                    views.add(child);
-                    boundingRect.union(lp.tmpCellX, lp.tmpCellY, lp.tmpCellX + lp.cellHSpan,
-                            lp.tmpCellY + lp.cellVSpan);
-                    found = true;
-                }
-            }
-        }
-        return found;
-    }
-
-    private boolean pushViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
-            int[] direction) {
-        if (views.size() == 0) return true;
-
-
-        boolean success = false;
-
-        // We construct a rect which represents the entire group of views
-        Rect boundingRect = null;
-        for (View v: views) {
-            LayoutParams lp = (LayoutParams) v.getLayoutParams();
-            if (boundingRect == null) {
-                boundingRect = new Rect(lp.tmpCellX, lp.tmpCellY, lp.tmpCellX + lp.cellHSpan,
-                        lp.tmpCellY + lp.cellVSpan);
-            } else {
-                boundingRect.union(lp.tmpCellX, lp.tmpCellY, lp.tmpCellX + lp.cellHSpan,
-                        lp.tmpCellY + lp.cellVSpan);
-            }
-        }
-
-        ArrayList<View> dup = (ArrayList<View>) views.clone();
-        while (addViewInDirection(dup, boundingRect, direction, mTmpOccupied)) {
-        }
-        for (View v: dup) {
-            LayoutParams lp = (LayoutParams) v.getLayoutParams();
-            markCellsForView(lp.tmpCellX, lp.tmpCellY, lp.cellHSpan,
-                    lp.cellVSpan, mTmpOccupied, false); 
-        }
-
-        boolean[][] blockOccupied = new boolean[boundingRect.width()][boundingRect.height()];
-        int top = boundingRect.top;
-        int left = boundingRect.left;
-        for (View v: dup) {
-            LayoutParams lp = (LayoutParams) v.getLayoutParams();
-            markCellsForView(lp.tmpCellX - left, lp.tmpCellY - top, lp.cellHSpan,
-                    lp.cellVSpan, blockOccupied, true); 
-        }
-
-        markCellsForRect(rectOccupiedByPotentialDrop, mTmpOccupied, true);
-
-        findNearestAreaInDirection(boundingRect.left, boundingRect.top, boundingRect.width(),
-                boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
-
-        int deltaX = mTempLocation[0] - boundingRect.left;
-        int deltaY = mTempLocation[1] - boundingRect.top;
-        if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
-            for (View v: dup) {
-                LayoutParams lp = (LayoutParams) v.getLayoutParams();
-                lp.tmpCellX += deltaX;
-                lp.tmpCellY += deltaY;
-            }
-            success = true;
-        }
-        for (View v: dup) {
-            LayoutParams lp = (LayoutParams) v.getLayoutParams();
-            markCellsForView(lp.tmpCellX, lp.tmpCellY, lp.cellHSpan,
-                    lp.cellVSpan, mTmpOccupied, true);
-        }
-        return success;
-    }
-
     private boolean addViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
             int[] direction) {
         if (views.size() == 0) return true;
@@ -1754,21 +1572,12 @@
                         lp.tmpCellY + lp.cellVSpan);
             }
         }
-        boolean[][] blockOccupied = new boolean[boundingRect.width()][boundingRect.height()];
-        int top = boundingRect.top;
-        int left = boundingRect.left;
-        for (View v: views) {
-            LayoutParams lp = (LayoutParams) v.getLayoutParams();
-            markCellsForView(lp.tmpCellX - left, lp.tmpCellY - top, lp.cellHSpan,
-                    lp.cellVSpan, blockOccupied, true); 
-        }
-
         markCellsForRect(rectOccupiedByPotentialDrop, mTmpOccupied, true);
 
         // TODO: this bounding rect may not be completely filled, lets be more precise about this
         // check.
-        findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(),
-                boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
+        findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(), boundingRect.height(),
+                direction, mTmpOccupied, mTempLocation);
 
         int deltaX = mTempLocation[0] - boundingRect.left;
         int deltaY = mTempLocation[1] - boundingRect.top;
@@ -1797,6 +1606,7 @@
         mIntersectingViews.clear();
 
         mOccupiedRect.set(cellX, cellY, cellX + spanX, cellY + spanY);
+        markCellsForRect(mOccupiedRect, mTmpOccupied, true);
 
         if (ignoreView != null) {
             LayoutParams lp = (LayoutParams) ignoreView.getLayoutParams();
@@ -1819,25 +1629,10 @@
                 mIntersectingViews.add(child);
             }
         }
-
-        if (pushViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction)) {
-            return true;
-        }
-        // Try the opposite direction
-        direction[0] *= -1;
-        direction[1] *= -1;
-        if (pushViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction)) {
-            return true;
-        }
-        // Switch the direction back
-        direction[0] *= -1;
-        direction[1] *= -1;
-
         // First we try moving the views as a block
         if (addViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction)) {
             return true;
         }
-
         // Ok, they couldn't move as a block, let's move them individually
         for (View v : mIntersectingViews) {
             if (!addViewToTempLocation(v, mOccupiedRect, direction)) {
@@ -1851,7 +1646,10 @@
      * Returns a pair (x, y), where x,y are in {-1, 0, 1} corresponding to vector between
      * the provided point and the provided cell
      */
-    private void computeDirectionVector(float deltaX, float deltaY, int[] result) {
+    private void computeDirectionVector(int x0, int y0, int x1, int y1, int[] result) {
+        int deltaX = x1 - x0;
+        int deltaY = y1 - y0;
+
         double angle = Math.atan(((float) deltaY) / deltaX);
 
         result[0] = 0;
@@ -2029,22 +1827,25 @@
 
     public void prepareChildForDrag(View child) {
         markCellsAsUnoccupiedForView(child);
+        LayoutParams lp = (LayoutParams) child.getLayoutParams();
+        lp.cellX = -1;
+        lp.cellY = -1;
+
     }
 
     int[] createArea(int pixelX, int pixelY, int minSpanX, int minSpanY, int spanX, int spanY,
             View dragView, int[] result, int resultSpan[], int mode) {
 
         // First we determine if things have moved enough to cause a different layout
-        result = findNearestArea(pixelX, pixelY, spanX, spanY, result);
+        result = findNearestArea(pixelX, pixelY, 1, 1, result);
 
         if (resultSpan == null) {
             resultSpan = new int[2];
         }
 
         // We attempt the first algorithm
-        regionToCenterPoint(result[0], result[1], spanX, spanY, mTmpPoint);
-        computeDirectionVector((mTmpPoint[0] - pixelX) / spanX, (mTmpPoint[1] - pixelY) / spanY,
-                mDirectionVector);
+        cellToCenterPoint(result[0], result[1], mTmpPoint);
+        computeDirectionVector(pixelX, pixelY, mTmpPoint[0], mTmpPoint[1], mDirectionVector);
         ItemConfiguration swapSolution = simpleSwap(pixelX, pixelY, minSpanX, minSpanY,
                  spanX,  spanY, mDirectionVector, dragView,  true,  new ItemConfiguration());