Ensure that animaiton.end() is properly dispatched

When window animation is cancelled, we skip running the animation. But since we
initialize the UI before the animation started, the UI is never reset.

Bug: 79657221
Change-Id: Ic420d1d99f5242541e6809f3207355ea9876ca9c
diff --git a/quickstep/src/com/android/launcher3/LauncherAnimationRunner.java b/quickstep/src/com/android/launcher3/LauncherAnimationRunner.java
index 29399142..e346310 100644
--- a/quickstep/src/com/android/launcher3/LauncherAnimationRunner.java
+++ b/quickstep/src/com/android/launcher3/LauncherAnimationRunner.java
@@ -118,6 +118,7 @@
                 finish();
             } else if (mFinished) {
                 // Animation callback was already finished, skip the animation.
+                mAnimator.start();
                 mAnimator.end();
             } else {
                 // Start the animation