Merge "Removing some animation special casing for 2-button mode" into sc-dev
diff --git a/quickstep/src/com/android/quickstep/AbsSwipeUpHandler.java b/quickstep/src/com/android/quickstep/AbsSwipeUpHandler.java
index 98b9407..7f2af6b 100644
--- a/quickstep/src/com/android/quickstep/AbsSwipeUpHandler.java
+++ b/quickstep/src/com/android/quickstep/AbsSwipeUpHandler.java
@@ -25,6 +25,7 @@
import static com.android.launcher3.QuickstepAppTransitionManagerImpl.RECENTS_LAUNCH_DURATION;
import static com.android.launcher3.anim.Interpolators.ACCEL_DEACCEL;
import static com.android.launcher3.anim.Interpolators.DEACCEL;
+import static com.android.launcher3.anim.Interpolators.OVERSHOOT_1_2;
import static com.android.launcher3.logging.StatsLogManager.LAUNCHER_STATE_BACKGROUND;
import static com.android.launcher3.logging.StatsLogManager.LauncherEvent.IGNORE;
import static com.android.launcher3.logging.StatsLogManager.LauncherEvent.LAUNCHER_HOME_GESTURE;
@@ -79,7 +80,6 @@
import com.android.launcher3.R;
import com.android.launcher3.Utilities;
import com.android.launcher3.anim.AnimationSuccessListener;
-import com.android.launcher3.anim.Interpolators;
import com.android.launcher3.config.FeatureFlags;
import com.android.launcher3.logging.StatsLogManager;
import com.android.launcher3.logging.StatsLogManager.StatsLogger;
@@ -916,26 +916,15 @@
isFling, isCancel);
float endShift = endTarget.isLauncher ? 1 : 0;
final float startShift;
- Interpolator interpolator = DEACCEL;
if (!isFling) {
long expectedDuration = Math.abs(Math.round((endShift - currentShift)
* MAX_SWIPE_DURATION * SWIPE_DURATION_MULTIPLIER));
duration = Math.min(MAX_SWIPE_DURATION, expectedDuration);
startShift = currentShift;
- interpolator = endTarget == RECENTS ? ACCEL_DEACCEL : DEACCEL;
} else {
startShift = Utilities.boundToRange(currentShift - velocity.y
* getSingleFrameMs(mContext) / mTransitionDragLength, 0, mDragLengthFactor);
if (mTransitionDragLength > 0) {
- if (endTarget == RECENTS && !mDeviceState.isFullyGesturalNavMode()) {
- Interpolators.OvershootParams overshoot = new Interpolators.OvershootParams(
- startShift, endShift, endShift, endVelocity,
- mTransitionDragLength, mContext);
- endShift = overshoot.end;
- interpolator = overshoot.interpolator;
- duration = Utilities.boundToRange(overshoot.duration, MIN_OVERSHOOT_DURATION,
- MAX_SWIPE_DURATION);
- } else {
float distanceToTravel = (endShift - currentShift) * mTransitionDragLength;
// we want the page's snap velocity to approximately match the velocity at
@@ -943,13 +932,9 @@
// derivative of the scroll interpolator at zero, ie. 2.
long baseDuration = Math.round(Math.abs(distanceToTravel / velocity.y));
duration = Math.min(MAX_SWIPE_DURATION, 2 * baseDuration);
-
- if (endTarget == RECENTS) {
- interpolator = ACCEL_DEACCEL;
- }
- }
}
}
+ Interpolator interpolator = endTarget == RECENTS ? OVERSHOOT_1_2 : DEACCEL;
if (endTarget.isLauncher) {
mInputConsumerProxy.enable();
diff --git a/quickstep/src/com/android/quickstep/SwipeUpAnimationLogic.java b/quickstep/src/com/android/quickstep/SwipeUpAnimationLogic.java
index ca73041..f4b8b62 100644
--- a/quickstep/src/com/android/quickstep/SwipeUpAnimationLogic.java
+++ b/quickstep/src/com/android/quickstep/SwipeUpAnimationLogic.java
@@ -94,13 +94,7 @@
mTransitionDragLength = mGestureState.getActivityInterface().getSwipeUpDestinationAndLength(
dp, mContext, TEMP_RECT,
mTaskViewSimulator.getOrientationState().getOrientationHandler());
-
- if (mDeviceState.isFullyGesturalNavMode()) {
- // We can drag all the way to the top of the screen.
- mDragLengthFactor = (float) dp.heightPx / mTransitionDragLength;
- } else {
- mDragLengthFactor = 1 + AnimatorControllerWithResistance.TWO_BUTTON_EXTRA_DRAG_FACTOR;
- }
+ mDragLengthFactor = (float) dp.heightPx / mTransitionDragLength;
PendingAnimation pa = new PendingAnimation(mTransitionDragLength * 2);
mTaskViewSimulator.addAppToOverviewAnim(pa, LINEAR);
diff --git a/quickstep/src/com/android/quickstep/util/AnimatorControllerWithResistance.java b/quickstep/src/com/android/quickstep/util/AnimatorControllerWithResistance.java
index deb70e0..7f94839 100644
--- a/quickstep/src/com/android/quickstep/util/AnimatorControllerWithResistance.java
+++ b/quickstep/src/com/android/quickstep/util/AnimatorControllerWithResistance.java
@@ -17,7 +17,6 @@
import static com.android.launcher3.anim.Interpolators.DEACCEL;
import static com.android.launcher3.anim.Interpolators.LINEAR;
-import static com.android.quickstep.SysUINavigationMode.Mode.TWO_BUTTONS;
import static com.android.quickstep.views.RecentsView.RECENTS_SCALE_PROPERTY;
import static com.android.quickstep.views.RecentsView.TASK_SECONDARY_TRANSLATION;
@@ -38,7 +37,6 @@
import com.android.launcher3.anim.PendingAnimation;
import com.android.launcher3.touch.PagedOrientationHandler;
import com.android.quickstep.LauncherActivityInterface;
-import com.android.quickstep.SysUINavigationMode;
import com.android.quickstep.views.RecentsView;
/**
@@ -49,12 +47,6 @@
*/
public class AnimatorControllerWithResistance {
- /**
- * How much farther we can drag past overview in 2-button mode, as a factor of the distance
- * it takes to drag from an app to overview.
- */
- public static final float TWO_BUTTON_EXTRA_DRAG_FACTOR = 0.25f;
-
private enum RecentsResistanceParams {
FROM_APP(0.75f, 0.5f, 1f),
FROM_OVERVIEW(1f, 0.75f, 0.5f);
@@ -161,12 +153,6 @@
LauncherActivityInterface.INSTANCE.calculateTaskSize(params.context, params.dp, startRect,
orientationHandler);
long distanceToCover = startRect.bottom;
- boolean isTwoButtonMode = SysUINavigationMode.getMode(params.context) == TWO_BUTTONS;
- if (isTwoButtonMode) {
- // We can only drag a small distance past overview, not to the top of the screen.
- distanceToCover = (long)
- ((params.dp.heightPx - startRect.bottom) * TWO_BUTTON_EXTRA_DRAG_FACTOR);
- }
PendingAnimation resistAnim = params.resistAnim != null
? params.resistAnim
: new PendingAnimation(distanceToCover * 2);
@@ -178,43 +164,35 @@
/ (params.dp.heightPx - startRect.bottom);
// This is what the scale would be at the end of the drag if we didn't apply resistance.
float endScale = params.startScale - prevScaleRate * distanceToCover;
- final TimeInterpolator scaleInterpolator;
- if (isTwoButtonMode) {
- // We are bounded by the distance of the drag, so we don't need to apply resistance.
- scaleInterpolator = LINEAR;
- } else {
- // Create an interpolator that resists the scale so the scale doesn't get smaller than
- // RECENTS_SCALE_MAX_RESIST.
- float startResist = Utilities.getProgress(params.resistanceParams.scaleStartResist,
- params.startScale, endScale);
- float maxResist = Utilities.getProgress(params.resistanceParams.scaleMaxResist,
- params.startScale, endScale);
- scaleInterpolator = t -> {
- if (t < startResist) {
- return t;
- }
- float resistProgress = Utilities.getProgress(t, startResist, 1);
- resistProgress = RECENTS_SCALE_RESIST_INTERPOLATOR.getInterpolation(resistProgress);
- return startResist + resistProgress * (maxResist - startResist);
- };
- }
+ // Create an interpolator that resists the scale so the scale doesn't get smaller than
+ // RECENTS_SCALE_MAX_RESIST.
+ float startResist = Utilities.getProgress(params.resistanceParams.scaleStartResist,
+ params.startScale, endScale);
+ float maxResist = Utilities.getProgress(params.resistanceParams.scaleMaxResist,
+ params.startScale, endScale);
+ final TimeInterpolator scaleInterpolator = t -> {
+ if (t < startResist) {
+ return t;
+ }
+ float resistProgress = Utilities.getProgress(t, startResist, 1);
+ resistProgress = RECENTS_SCALE_RESIST_INTERPOLATOR.getInterpolation(resistProgress);
+ return startResist + resistProgress * (maxResist - startResist);
+ };
resistAnim.addFloat(params.scaleTarget, params.scaleProperty, params.startScale, endScale,
scaleInterpolator);
- if (!isTwoButtonMode) {
- // Compute where the task view would be based on the end scale, if we didn't translate.
- RectF endRectF = new RectF(startRect);
- Matrix temp = new Matrix();
- temp.setScale(params.resistanceParams.scaleMaxResist,
- params.resistanceParams.scaleMaxResist, pivot.x, pivot.y);
- temp.mapRect(endRectF);
- // Translate such that the task view touches the top of the screen when drag does.
- float endTranslation = endRectF.top
- * orientationHandler.getSecondaryTranslationDirectionFactor()
- * params.resistanceParams.translationFactor;
- resistAnim.addFloat(params.translationTarget, params.translationProperty,
- params.startTranslation, endTranslation, RECENTS_TRANSLATE_RESIST_INTERPOLATOR);
- }
+ // Compute where the task view would be based on the end scale.
+ RectF endRectF = new RectF(startRect);
+ Matrix temp = new Matrix();
+ temp.setScale(params.resistanceParams.scaleMaxResist,
+ params.resistanceParams.scaleMaxResist, pivot.x, pivot.y);
+ temp.mapRect(endRectF);
+ // Translate such that the task view touches the top of the screen when drag does.
+ float endTranslation = endRectF.top
+ * orientationHandler.getSecondaryTranslationDirectionFactor()
+ * params.resistanceParams.translationFactor;
+ resistAnim.addFloat(params.translationTarget, params.translationProperty,
+ params.startTranslation, endTranslation, RECENTS_TRANSLATE_RESIST_INTERPOLATOR);
return resistAnim;
}
diff --git a/src/com/android/launcher3/anim/Interpolators.java b/src/com/android/launcher3/anim/Interpolators.java
index 8016b2d..6b9ed09 100644
--- a/src/com/android/launcher3/anim/Interpolators.java
+++ b/src/com/android/launcher3/anim/Interpolators.java
@@ -16,9 +16,6 @@
package com.android.launcher3.anim;
-import static com.android.launcher3.util.DisplayController.getSingleFrameMs;
-
-import android.content.Context;
import android.graphics.Path;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
@@ -67,9 +64,6 @@
*/
public static final Interpolator FINAL_FRAME = t -> t < 1 ? 0 : 1;
- private static final int MIN_SETTLE_DURATION = 200;
- private static final float OVERSHOOT_FACTOR = 0.9f;
-
static {
Path exaggeratedEase = new Path();
exaggeratedEase.moveTo(0, 0);
@@ -175,76 +169,4 @@
float upperBound) {
return t -> Utilities.mapRange(interpolator.getInterpolation(t), lowerBound, upperBound);
}
-
- /**
- * Computes parameters necessary for an overshoot effect.
- */
- public static class OvershootParams {
- public Interpolator interpolator;
- public float start;
- public float end;
- public long duration;
-
- /**
- * Given the input params, sets OvershootParams variables to be used by the caller.
- * @param startProgress The progress from 0 to 1 that the overshoot starts from.
- * @param overshootPastProgress The progress from 0 to 1 where we overshoot past (should
- * either be equal to startProgress or endProgress, depending on if we want to
- * overshoot immediately or only once we reach the end).
- * @param endProgress The final progress from 0 to 1 that we will settle to.
- * @param velocityPxPerMs The initial velocity that causes this overshoot.
- * @param totalDistancePx The distance against which progress is calculated.
- */
- public OvershootParams(float startProgress, float overshootPastProgress,
- float endProgress, float velocityPxPerMs, int totalDistancePx, Context context) {
- velocityPxPerMs = Math.abs(velocityPxPerMs);
- overshootPastProgress = Math.max(overshootPastProgress, startProgress);
- start = startProgress;
- int startPx = (int) (start * totalDistancePx);
- // Overshoot by about half a frame.
- float overshootBy = OVERSHOOT_FACTOR * velocityPxPerMs *
- getSingleFrameMs(context) / totalDistancePx / 2;
- overshootBy = Utilities.boundToRange(overshootBy, 0.02f, 0.15f);
- end = overshootPastProgress + overshootBy;
- int endPx = (int) (end * totalDistancePx);
- int overshootDistance = endPx - startPx;
- // Calculate deceleration necessary to reach overshoot distance.
- // Formula: velocityFinal^2 = velocityInitial^2 + 2 * acceleration * distance
- // 0 = v^2 + 2ad (velocityFinal == 0)
- // a = v^2 / -2d
- float decelerationPxPerMs = velocityPxPerMs * velocityPxPerMs / (2 * overshootDistance);
- // Calculate time necessary to reach peak of overshoot.
- // Formula: acceleration = velocity / time
- // time = velocity / acceleration
- duration = (long) (velocityPxPerMs / decelerationPxPerMs);
-
- // Now that we're at the top of the overshoot, need to settle back to endProgress.
- float settleDistance = end - endProgress;
- int settleDistancePx = (int) (settleDistance * totalDistancePx);
- // Calculate time necessary for the settle.
- // Formula: distance = velocityInitial * time + 1/2 * acceleration * time^2
- // d = 1/2at^2 (velocityInitial = 0, since we just stopped at the top)
- // t = sqrt(2d/a)
- // Above formula assumes constant acceleration. Since we use ACCEL_DEACCEL, we actually
- // have acceleration to halfway then deceleration the rest. So the formula becomes:
- // t = sqrt(d/a) * 2 (half the distance for accel, half for deaccel)
- long settleDuration = (long) Math.sqrt(settleDistancePx / decelerationPxPerMs) * 4;
-
- settleDuration = Math.max(MIN_SETTLE_DURATION, settleDuration);
- // How much of the animation to devote to playing the overshoot (the rest is for settle).
- float overshootFraction = (float) duration / (duration + settleDuration);
- duration += settleDuration;
- // Finally, create the interpolator, composed of two interpolators: an overshoot, which
- // reaches end > 1, and then a settle to endProgress.
- Interpolator overshoot = Interpolators.clampToProgress(DEACCEL, 0, overshootFraction);
- // The settle starts at 1, where 1 is the top of the overshoot, and maps to a fraction
- // such that final progress is endProgress. For example, if we overshot to 1.1 but want
- // to end at 1, we need to map to 1/1.1.
- Interpolator settle = Interpolators.clampToProgress(Interpolators.mapToProgress(
- ACCEL_DEACCEL, 1, (endProgress - start) / (end - start)), overshootFraction, 1);
- interpolator = t -> t <= overshootFraction
- ? overshoot.getInterpolation(t)
- : settle.getInterpolation(t);
- }
- }
}