Merge "Recycling taskViews instead of inflating & throwing them away everytime" into ub-launcher3-master
diff --git a/src/com/android/launcher3/graphics/DragPreviewProvider.java b/src/com/android/launcher3/graphics/DragPreviewProvider.java
index 75d3425..7eb4015 100644
--- a/src/com/android/launcher3/graphics/DragPreviewProvider.java
+++ b/src/com/android/launcher3/graphics/DragPreviewProvider.java
@@ -36,6 +36,7 @@
import com.android.launcher3.icons.BitmapRenderer;
import com.android.launcher3.util.UiThreadHelper;
import com.android.launcher3.widget.LauncherAppWidgetHostView;
+import com.android.launcher3.widget.PendingAppWidgetHostView;
import java.nio.ByteBuffer;
@@ -131,9 +132,15 @@
width = (int) (mView.getWidth() * scale);
height = (int) (mView.getHeight() * scale);
- // Use software renderer for widgets as we know that they already work
- return BitmapRenderer.createSoftwareBitmap(width + blurSizeOutline,
- height + blurSizeOutline, (c) -> drawDragView(c, scale));
+ if (mView instanceof PendingAppWidgetHostView) {
+ // Use hardware renderer as the icon for the pending app widget may be a hw bitmap
+ return BitmapRenderer.createHardwareBitmap(width + blurSizeOutline,
+ height + blurSizeOutline, (c) -> drawDragView(c, scale));
+ } else {
+ // Use software renderer for widgets as we know that they already work
+ return BitmapRenderer.createSoftwareBitmap(width + blurSizeOutline,
+ height + blurSizeOutline, (c) -> drawDragView(c, scale));
+ }
}
return BitmapRenderer.createHardwareBitmap(width + blurSizeOutline,